This section is the mythology of Atlantis (my version, enriched my Inca, Mayan, and Aztec mythology) that you need to know to understand the story. All of this should be explained in the story itself (if I ever get around to writing and drawing it) – but for now, I’m explaining this here.

I am by no means a scholar on Atlantean theories. I’m just using what little I know as a vessel for a setting in which I can develop characters using magic. That’s all.


Spirits in this story are another life form that live on this earth. They are, to our knowledge, impossible to perceive. We are only able to see the effects of their actions. They are also immortal. But they are far from perfect, just like humans. So – they’re not gods.

They are very knowledgeable beings from whom stems what we call “magic”. They themselves have a logical scientific explanation to their “magic”, but it is beyond human comprehension.


In this story of Atlantis, Guardians are the few humans (6, to be precise) who can communicate with those Spirits. They are, more specifically, the Spirits’ mediums, through which the Spirits can communicate to the human world. The Spirits cannot “possess” their Guardians without their consent – that goes against their pact that they made a long time ago.The Guardians can also use some of the Spirits’ “magic” when they are not being “possessed” by the Spirit.

The Spirit-Guardian pact:

The Spirits are beings that don’t get involved much in human affairs. There were a handful though that became interested in the development of the human civilization, once they were past the stage of cavemen. One Spirit, Inti, decided to contact a specific human who was particularly perceptive and open-minded, and began teaching him new things to help advance his home civilization.

Five other Spirits joined what they saw as “the human experiment”. The six, together with six human-mediums, established a new framework for the first powerful human civilization. These six Spirits made a pact with these six humans to continue working on this experiment with the help of six new human-mediums with every new human generation.

Seeing there was much knowledge that was needed to be passed on in a very short amount of time, the Guardians (the human-mediums) along with their respective Spirits would go in search of their successors as Guardians. Once they found a child that was compatible with both the Guardian and the Spirit, this child would then be placed in the care of the Guardian as their apprentice, or more officially as a “Mage”.

The search for apprentices became harder and harder as the Guardians became more and more involved in the development of the Atlantean civilization. So they devised “Keys” to search the present population for potential Mages (and therefore future Guardians). These Keys were simply stones – one stone directly linked to each Spirit. These stones contained the Spirit’s list of requirements for a human-medium (a Guardian). When placed on a specific pedestal, that was later kept in the Atlantean capital, the stone would show the child who had all these requirements, and the child’s current location (which could be anywhere in the world). What the Spirits’ individual requirements were for a Guardian were, no one knew.

Once the next apprentice was revealed, the Guardian would head out and meet the child. If the child also met with his or her own personal standards, they would then take the child. This was seen as a great honour, both to the child and to the family.

The pact, which was sealed with the creation of the stones and the pedestal, cannot be broken until the stones and pedestals are destroyed.

The role of the Guardians became so important that there was a secret family who was designated to keep the stones safe – the “Stonekeepers”. Only the Guardians and their Spirits knew who was the family.

The six Spirits:

  • Inti: Sun/Light
  • Chalchiutlicu (Chalchiu for short …): Water
  • Pachamama: Earth
  • Chantico: Fire
  • Hurakan: Air/Wind
  • Tzontemoc: Underworld/Shadow/Mystic

The rise and fall of Atlantis:

The Guardians were never involved with Atlantean politics in the beginning, though they were councelors to the present Empire, seeing they were the ones receiving the knowledge on developing civilizations.

At its golden age, Atlantis became a pacifist civilization. It settled matters between other neighbouring nations. They became widely known, and their ports became the main international trading posts for naval merchants.

Atlantis was the strongest civilization, and eventually shared its knowledge with neighbouring countries. Thus were born the next well-known empires: Egypt, Babylon, etc etc.

Atlantis refused to share only one type of knowledge: the lore of the Spirits and their magic.

This mystified the position of the Guardians, and people gradually started to believe they were aided by gods – and eventually believed they were gods themselves.

At that point, the population begged the Guardians to become directly involved in the politics of Atlantis.

Distracted by political matters, the Guardians became more and more focused on the idea of conquering, winning, etc etc, and less on the pacifist philosophy that the Spirits had shared with them.

Eventually, they became oppressive. The Spirits at that point refused to get directly involved. But the Guardianship kept being passed on from generation to generation, nonetheless, along with the substantial powers (political and magical) that came with the title.

Tzontemoc, the Spirit of Shadows, once tried to forcefully possess his Guardian when the latter tried to conquer the Greek empire (Athens). He failed to do so, since Spirits cannot possess Guardian without their consent. After a nasty bout of magic, the present Guardian, Teshzet, became pure magical shadow himself, unable to become human again. This broke the pact between Tzontemoc and this currant Guardian (as the pact is between humans and Spirits), allowing Tzontemoc to go and contact the next Guardian in line. Informing the young man of Teshzet’s plans to conquer Greece, the apprentices and other current Guardians finally decided to put a stop to Teshzet’s madness.

Unfortunately it was too late. A terrible battle ensued, and the result is now known as the Great Flood. Most civilizations were brought back to square one. The Guardians tried to destroy the Stones and the pedestal, therefore rupturing the link between the Spirits and the humans, to eliminate the excess of magical power used by humans – but Teshzet had already created a barrier around the island and city to protect the pedestal. The island became invisible, and surrounded by constant storms. No one could approach it. After a few centuries, the area became myth, and no one dared to approach it by ship. Even today, the island is invisible with its barriers. It is only with recently that one can penetrate those barriers with new technology in hand.

Teshzet was imprisoned by the Guardians in a glass orb enforced by his complimentary element, Light. That orb was sealed in on Atlantis. No one knew where. All of the Guardians of that time died during the Great Flood. The Spirits since then have refused to come in contact with each new generation of potential Guardians, erasing all but a small trace of magic in the world. Only the unknowing potential Guardians had a very small amount of raw magical power, which seldom manifested itself unless those people consciously tried to use them.

There was just one hitch: the Stonekeeper family escaped the Great Flood with the six key Stones. No one knows where they are. They are the only ones who could go through the barriers surrounding Atlantis, find the pedestal, and begin locating the current Guardians around the world. This scenario has never happened.

Until, of course, now.

Or else there would be no point to this story.



This is a hefty amount of information, but it doesn’t spoil anything in the story itself – especially since it’s character-driven. It is mostly what happens to the characters, and the consequences of the characters’ decisions, that I will keep to myself until the time comes (to either draw the story, or to call it quits and type up the general storyline).

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